How to manage VR projects developed in Unity and Varwin XRMS

Uniform standards for VR projects with Varwin XRMS: create, edit, scale!
Unity
Unity is a development framework that allows users to create games and projects. Most popular platforms use this development framework. In fact, more than 60% of all VR, 3D, and mobile applications (as well as games) are created using Unity. And to create VR projects on the Unity framework, developers are required to have knowledge of the C# programming language.
This means that editing a VR project developed on the Unity framework requires a qualified C# programmer to make changes in the script. And, if the tasks of the VR project are flexible and involve systematic variations,
a programmer will be required on a regular basis. This is why we offer Varwin XRMS platform to manage and edit VR projects.
Varwin XRMS
Varwin XRMS is a platform based on the Unity engine. But with the XRMS platform, users without any programming skills are able to easily manage and make changes to VR projects.

This means that Varwin XRMS users have the power to create, edit, and control their 3D and VR content. No developers or programmers are required. In addition to simplicity and independence, the XRMS platform also offers compatibility.
Because the XRMS platform is based on the Unity framework, VR projects can be developed in both programs. For development in Unity, we offer Varwin SDK. This is a software development kit that makes it simple to export objects from Unity to the Varwin XRMS. Content such as objects and scene templates can be created in Unity and then migrated to the XRMS platform with the help of the Varwin SDK application.
VR development in Unity only vs Development with Varwin XRMS
Opportunities
Unity only
With Varwin XRMS
Launching on different devices
only with programmer assistance
immediately possible "out-of-box"*
How much training is required to start
4 months or more
72 classroom hours
Who can edit the project
only a programmer
any user
Cost of project changes
qualified C# programmer’s cost
any user, free of charge
How fast can changes be made
1 hour or more, only by a qualified programmer
immediately, by any user
Reduce development time and cost at re-order
cut development time by more than half
Support while using the platform
yes, under the Varwin XRMS license
Access to API to develop content
Order VR project
* Varwin XRMS cross-platform is configured from the very beginning: it allows VR projects to run on most popular platforms and VR devices
Compatibility with VR headsets
Wired VR headset: any with SteamVR support
Pico Neo 2, 3, 3 Pro
Oculus Quest, Oculus Quest 2
Oculus Go
Vive Focus 3
HTC Vive Focus +, Vive Focus
Minimum system requirements for a desktop usage with a wireless VR helmet (Standalone VR):
  • Processor Intel Core i3 or AMD Ryzen 3
  • Intel HD Graphics 620 and above or similar
  • 4 Gb RAM
  • 10+ Gb hard drive free space

System requirements for a desktop usage with a wired VR-helmet (PC VR)**:
  • Processor Intel Core i5 or AMD Ryzen 5
  • GeForce GTX 1060 6 Gb and above or similar
  • 16 Gb RAM or more
  • 10+ Gb hard drive free space
  • USB 3.0, HDMI 1.4, 2.0 or DisplayPort 1.3
  • Wired VR Headset: any with SteamVR support
Recommended system requirements for a desktop usage with a wireless VR helmet (Standalone VR):
  • Intel Core i5 or AMD Ryzen 5
  • NVidia GeForce 940mx and above or similar
  • 4 Gb RAM or more
  • 10+ Gb hard drive free space
What VR devices are suitable for running Varwin XRMS?
Wired VR helmets (PC VR):
  • HTC Vive, HTC Vive Pro
  • Pico Neo 2, Pico Neo 3, Pico Neo 3 Pro — with Streaming Cabel
  • Oculus Rift CV1, Oculus Rift S
  • Oculus Quest, Oculus Quest 2 — with Oculus Link
  • Pimax 8K X
  • Windows Mixed Reality
Wireless VR helmets (Standalone VR):
  • HTC Vive Focus, HTC Vive Focus Plus, HTC Vive Focus 3
  • Pico Neo 2, Pico Neo 3, Pico Neo 3 Pro
  • Oculus Quest, Oculus Quest 2
VR projects can be launched and edited with all popular VR headsets, as well as accessed via a display mode if no headsets are present
Varwin XRMS for business is like PowerPoint for marketing: it is easy to begin, understand and manage
Developers
Create objects and locations
Specialists
Create VR projects
Users
Use and make changes to VR projects
Varwin XRMS
  • VR project development
  • Unity integration
  • VR project managing
  • VR content marketplace
  • Visual logic editor
  • Cross-platform use
  • User role managing
Order VR project
Advantages of Varwin XRMS for business
a simple alternative to developing VR applications on the Unity platform
reduced development time and costs
free access to ready-made locations, objects, and scenarios
editing and scaling of VR projects without programming skills
uniform standard for VR projects
launchable on VR, PC, and smartphones, and easily integrated with other software
Customized VR development on the Varwin XRMS Platform
Varwin specializes in developing B2B-solutions using its own VR constructor. We develop VR projects for any task: virtual simulators for industry, marketing, retail and others.
VR solution for merchandising and trade marketing
VR simulator for fork and reach truck safety training at FM Logistics
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Frequently Asked Questions
Developing a VR project using only the Unity platform does not allow for immediate editing; a qualified programmer will be required to make changes. Development on Unity with Varwin XRMS allows for editing, modifying, and updating the project without requiring any coding knowledge. It is both simple and efficient, saving time and lowering costs. Any trained employee can make modifications to the finished project!
How do you start managing a VR project with Varwin XRMS?
In order to manage a stock project, programming skills are not required: it is enough to complete the basic project management training on Varwin XRMS. There is a visual block designer similar to PowerPoint on the platform. This makes it easy to make changes to the project in just a few seconds.
Who can manage a ready-to-use VR project?
  • Project management specialists can be marketing consultants, HR staff, safety personnel etc.
  • IT specialists
  • Any employee who completes the basic training (only 72 classroom hours)
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Varwin XRMS VR project manager feedback
Start implementing VR with Varwin
Submit your request, and our managers will contact you.
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Pikirinne 4, 02810 Espoo, Finland

3500 South DuPont Highway, Dover, DE 19901, USA

office@varwin.com

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